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UID:62386136-6165-4463-b362-333633636365
X-WR-CALNAME:Matters of Activity
X-WR-CALDESC:
X-WR-RELCALID:9666e538-880b-4ea4-b4c1-3ff0e20af721
X-WR-TIMEZONE:Europe/Berlin
BEGIN:VTIMEZONE
TZID:Europe/Berlin
TZUNTIL:20231029T010000Z
BEGIN:STANDARD
TZNAME:CET
DTSTART:20211031T030000
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
RDATE:20221030T030000
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TZNAME:CEST
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TZOFFSETFROM:+0100
TZOFFSETTO:+0200
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BEGIN:VEVENT
UID:event_7567@www.matters-of-activity.de
DTSTAMP:20250917T135017Z
CLASS:PUBLIC
DESCRIPTION:Our society follows countless explicit and implicit rules. So d
 o games. That's why scientists use classic board games and modern game app
 s to bring people into dialogue and renegotiate rules. So-called game tech
 niques are interesting\, for example\, to bring experts and scientists fro
 m different disciplines to a common language - through gaming. In the late
 st episode of the HU podcast »Humboldt Hören«\, MoA member and CoHead of t
 he research and development platform gamelab.berlin Thomas Lilge and resou
 rce economist Klaus Eisenack (Humboldt-Universität zu Berlin) explain in c
 onversation with radio journalist Cora Knoblauch which cultural techniques
  can be found in modern video games.
DTSTART;TZID=Europe/Berlin:20220222T000000
DTEND;TZID=Europe/Berlin:20220222T000000
SEQUENCE:1
SUMMARY:Matters of Activity: The Possibilities of the Game
TRANSP:OPAQUE
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